Optional clientConnect to a server and room
TODO Split to allow listing rooms first
Extra data to send while joining
Wonderlandclient options
Register a networked component. Called in start() of NetworkedComponent
Set the mute status of a player and send this to the custom server implementation.
{string} peer id of the player, which you get from the server when receiving a user joined event
{boolean} if the player should be muted or not
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Utility class for handling the management of all connected network components. Each component, that should be send or updated over the network, needs to be registered via the NetworkManager.registerNetworkedComponent method. If the component is destroyed or not used anymore, for example a player, who left the server, you should call the NetworkManager.removeObject method.